In this video it shows the steps to develop a flutter app in which it uses a fine tuned model of Gemini AI tool.
In this video it writes the dart code for the curl command in the below link:
https://ai.google.dev/gemini-api/docs/model-tuning/tutorial?lang=rest#run_inference
For steps to create a fine tune model, refer below link:
https://programmerworld.co/ai-gen-ai-generative-artificial-intelligence/understand-fine-tuning-with-a-simple-example-googles-gemini-ai-model-tuning/
For steps to create google (GCP) access token refer below:
https://programmerworld.co/ai-gen-ai-generative-artificial-intelligence/how-to-setup-oauth2-0-authentication-for-googlegcp-account-obtain-access-token-for-gemini-apis
I hope you like this video. For any questions, suggestions or appreciation please contact us at: https://programmerworld.co/contact/ or email at: programmerworld1990@gmail.com
Code:
import 'dart:convert';
import 'package:http/http.dart' as http;
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
home: MyHomePage()
)
);
}
class MyHomePage extends StatefulWidget {
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final TextEditingController _controller = TextEditingController();
String textInput = "0+0";
String textOutput="Output";
void geminiFineTuneMethod() async {
final headers = {
'Content-Type': 'application/json',
'Authorization': 'Bearer ya29.a0AcM612zwJBVg2UyFTCyjL8a5FXd5a1hqiy_HU2omfShYsRWllfK8zAiXCyTCxV6lgWlRzi1Hbs_uilE_9Wegqh8_z3tYf1_mvZr46vjHSo0rfFFGo53oGVKNN51fhpsXJaoz6le66AHA94cnrElLG_DTsawOLE_4gv9DAaCgYKAVwSARMSFQHGX2Mizt633OOkJhaXsRqX7nxdGw0173',
'x-goog-user-project': 'demoproject-414905',
};
final data = '{\n'
' "contents": [{\n'
' "parts": [{\n'
' "text": "$textInput"\n'
' }]\n'
' }]\n'
' }';
final url = Uri.parse('https://generativelanguage.googleapis.com/v1beta/tunedModels/additiontuned-model-bajvffy0qe5e:generateContent');
final res = await http.post(url, headers: headers, body: data);
final status = res.statusCode;
if (status != 200) throw Exception('http.post error: statusCode= $status');
print(res.body);
final responseBody = await res.body;
final jsonData = jsonDecode(responseBody) as Map<String, dynamic>;
// Access the first candidate's text
final firstCandidate = jsonData['candidates'][0] as Map<String, dynamic>;
final content = firstCandidate['content'] as Map<String, dynamic>;
final parts = content['parts'] as List<dynamic>;
final text = parts[0]['text'] as String;
print(text);
setState(() {
textOutput = text;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text("Demo App"),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
width: 200, // Adjust the width as needed
child: TextField(
controller: _controller,
textAlign: TextAlign.center,
decoration: InputDecoration(
labelText: 'Enter prompt',
border: OutlineInputBorder(),
),
onChanged: (value) {
// Handle text changes here
textInput = value;
print(value);
},
),
),
SizedBox(height:20),
Text(
'$textOutput',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: geminiFineTuneMethod,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
name: gemini_ai_fine_tuned_models
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.4.4 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
http: ^0.13.5
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.6
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
Screenshots:
Output in JSON format:
{
"candidates": [
{
"content": {
"parts": [
{
"text": "4"
}
],
"role": "model"
},
"finishReason": "STOP",
"index": 0,
"safetyRatings": [
{
"category": "HARM_CATEGORY_SEXUALLY_EXPLICIT",
"probability": "NEGLIGIBLE"
},
{
"category": "HARM_CATEGORY_HATE_SPEECH",
"probability": "NEGLIGIBLE"
},
{
"category": "HARM_CATEGORY_HARASSMENT",
"probability": "NEGLIGIBLE"
},
{
"category": "HARM_CATEGORY_DANGEROUS_CONTENT",
"probability": "NEGLIGIBLE"
}
]
}
],
"usageMetadata": {
"promptTokenCount": 3,
"candidatesTokenCount": 1,
"totalTokenCount": 4
}
}
For getting access token, run below command:
gcloud auth application-default print-access-token